Gabriele D'Angelo, PhD, ricercatore. Universita` di Bologna.   [Read in order to live] G. Flaubert
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Ultimo aggiornamento:  6 Luglio, 2012      
[ universita | pubblicazioni | HLA | PADS ]


Curatele


Capitoli in libri

  • Giovanni Rossi, Gabriele D'Angelo, Stefano Ferretti.
    Multi-stage Congestion Games for Wireless Real-time Streaming. [BibTeX]
    Game Theory for Wireless Communications and Networking.
    Y. Zhang and M. Guizani (Editors). [info] [amazon]
    CRC Press, Taylor and Francis Group, USA, 2011. ISBN: 978-1-4398-0889-4.


  • Luciano Bononi, Gabriele D'Angelo, Lorenzo Donatiello.
    Parallel and Distributed Simulation of Wireless Mobile and Sensor Networks. [BibTeX]
    Performance Evaluation of Parallel, Distributed and Emergent Systems.
    (Volume 1 in Distributed, Cluster and Grid Computing), Mohamed Ould-Khaoua and Geyong Min (Editors). [info] [amazon]
    Ed. Nova Science. 2007. ISBN: 1-59454-817-X.

Riviste internazionali

  • Moreno Marzolla, Gabriele D'Angelo, Stefano Ferretti.
    Dynamic Resource Provisioning for Cloud-based Gaming Infrastructures. [doi] [paper] [dataset] [BibTeX]
    ACM Computers in Entertainment, vol. 10, issue 3, article 4 (December 2012),
    ISSN: 1544-3574.


  • Gabriele D'Angelo, Michele Bracuto.
    Distributed Simulation of Large-Scale and Detailed Models. [doi] [paper] [BibTeX]
    International Journal of Simulation and Process Modelling 2009 - Vol. 5, No.2 pp. 120 - 131.
    Special issue on "Parallel and Distributed Simulation", Inderscience Publishers.
    ISSN (Online): 1740-2131 - ISSN (Print): 1740-2123.


  • Luciano Bononi, Marco Di Felice, Gabriele D'Angelo, Michele Bracuto, Lorenzo Donatiello.
    MoVES: A framework for parallel and distributed simulation of wireless vehicular ad hoc networks. [doi] [paper] [BibTeX]
    Elsevier's Computer Networks (ComNet) Journal, Special issue on "Emerging Wireless Networks: Performance Modeling and Analysis"
    Volume 52, Issue 1, 18 January 2008, Pages 155-179. ISSN: 1389-1286


  • Stefano Cacciaguerra, Gabriele D'Angelo.
    The Playing Session: Enhanced Playability for Mobile Gamers in Massive Metaverses. [doi] [paper] [BibTeX]
    Hindawi International Journal of Computer Games Technology, Special issue on "Networking for Computer Games" (Volume 2008)
    ISSN: 1687-7047, e-ISSN: 1687-7055.


  • Giovanni Rossi, Gabriele D'Angelo.
    Adaptive coalition structure generation in cooperative multiagent systems. [paper] [BibTeX]
    Communications of SIWN (CoSIWN) (formerly: System and Information Sciences Notes), Vol. 4, June 2008, pp. 116-122.
    And 4th International Conference on Self-organization and Adaptation of Computing and Communications (SACC 2008),
    Glasgow, UK, 22-24 July 2008.
    ISSN: 1757-4439 (Print), 1757-4447 (CD-ROM).


Tutorial

  • Gabriele D'Angelo.
    Parallel and Distributed Simulation from Many Cores to the Public Cloud. [doi] [tutorial paper] [slides] [BibTeX]
    International Conference on High Performance Computing and Simulation (HPCS 2011).
    Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-61284-382-7


Conferenze e Workshop

  • Luca Toscano, Gabriele D'Angelo, Moreno Marzolla.
    Parallel Discrete Event Simulation with Erlang. [doi] [paper] [video] [source code] [BibTeX]
    Proceedings of ACM SIGPLAN Workshop on Functional High-Performance Computing, FHPC'12, in conjunction with ICFP 2012.
    Copenhagen, Denmark, September 2012. ISBN: 978-1-4503-1577-7


  • Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla.
    Time Warp on the Go. [doi] [paper] [slides] [BibTeX]
    Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
    Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-3


  • Stefano Ferretti, Gabriele D'Angelo.
    Mobile Online Gaming via Resource Sharing. [doi] [paper] [BibTeX]
    Proceedings of 3nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2012). In conjunction with SIMUTools 2012.
    Desenzano, Italy, March 2012. ISBN: 978-1-936968-47-3


  • Gabriele D'Angelo, Stefano Ferretti.
    LUNES: Agent-based Simulation of P2P Systems. [doi] [paper] [slides] [BibTeX]
    Proceedings of the International Workshop on Modeling and Simulation of Peer-to-Peer Architectures and Systems (MOSPAS 2011)
    as part of the 2011 International Conference on High Performance Computing and Simulation (HPCS 2011).
    Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-61284-382-7


  • Gabriele D'Angelo, Stefano Ferretti, Vittorio Ghini, Fabio Panzieri.
    Mobile Computing in Digital Ecosystems: Design Issues and Challenges. [doi] [paper] [slides] [BibTeX]
    Proceedings of the Emergency Management (EMCCP Workshop)
    as part of the 7th International Wireless Communications and Mobile Computing Conference (IWCMC 2011).
    Istanbul (Turkey), IEEE, July 2011. ISBN 978-1-4577-9538-2


  • Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo.
    Dynamic Scalability for Next Generation Gaming Infrastructures. [doi] [paper] [BibTeX]
    Proceedings of 2nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2011). In conjunction with SIMUTools 2011.
    Barcelona, Spain, March 2011. ISBN 978-1-936968-00-8


  • Gabriele D'Angelo, Stefano Ferretti, Moreno Marzolla.
    Adaptive Event Dissemination for Peer-to-Peer Multiplayer Online Games. [doi] [paper] [slides] [BibTeX]
    Proceedings of 2nd ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2011). In conjunction with SIMUTools 2011.
    Barcelona, Spain, March 2011. ISBN 978-1-936968-00-8


  • Giovanni Rossi, Gabriele D'Angelo, Stefano Ferretti.
    Multistage Congestion Games for Live-Streaming. [doi] [paper] [BibTeX]
    Proceedings of 15th IEEE Symposium on Computers and Communications (ISCC 2010).
    Riccione, Italy, June 2010. ISBN 978-1-4244-7755-5


  • Stefano Ferretti, Gabriele D'Angelo.
    Multiplayer Online Games over Scale-Free Networks: a Viable Solution? [doi] [paper] [slides] [BibTeX]
    Proceedings of 1st ICST/CREATE-NET Workshop on DIstributed SImulation and Online gaming (DISIO 2010). In conjunction with SIMUTools 2010.
    Torremolinos (Malaga), Spain, March 2010. ISBN 78-963-9799-87-5


  • Gabriele D'Angelo, Fabio Vitali, Stefano Zacchiroli.
    Content Cloaking: Preserving Privacy with Google Docs and other Web Applications. [doi] [paper] [BibTeX]
    Proceedings of 25th ACM Symposium On Applied Computing (SAC) 2010, Web Technologies Technical Track.
    Sierre, Switzerland, March 2010. ISBN 978-1-60558-639-7


  • Giovanni Rossi, Stefano Ferretti, Gabriele D'Angelo.
    Equilibrium Selection in Multistage Congestion Games for Real-Time Streaming. [doi] [paper] [BibTeX]
    Proceedings of 3nd ACM/ICST International Workshop on Game Theory in Communication Networks (GAME-COMM 2009).
    Pisa, Italy, October 2009. ISBN: 978-963-9799-70-7


  • Gabriele D'Angelo, Stefano Ferretti.
    Simulation of Scale-Free Networks. [doi] [paper] [slides] [BibTeX]
    Proceedings of 2nd ACM/ICST International Conference on Simulation Tools and Techniques (SIMUTools 2009).
    Rome, Italy, March 2-6, 2009. ISBN: 978-963-9799-45-5


  • Gabriele D'Angelo, Giovanni Rossi.
    Parallel and Distributed Simulation of Coalition Structure Generation in Cooperative Multi-agent Systems (Extended Abstract). [doi] [paper] [slides] [BibTeX]
    Proceedings of the 22th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation (PADS'08).
    Roma, Italy, June 3-6, 2008. ISBN 978-0-7695-3159-5


  • Stefano Cacciaguerra, Gabriele D'Angelo.
    Mobile Virtual Worlds: a Proximity Based Evolution. [paper] [BibTeX]
    Proceedings of the International Conference on Intelligent Games and Simulation (GAME-ON'2007).
    Bologna, Italy, November 20-22, 2007. ISBN 978-9-077-38137-3


  • Michele Bracuto, Gabriele D'Angelo.
    Detailed Simulation of Large-Scale Wireless Networks. [doi] [paper] [slides] [BibTeX]
    Proceedings of the 11-th ACM/IEEE International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2007).
    Chania, Crete Island, Greece, October 22-24, 2007. ISBN 0-7695-3011-7


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    An Adaptive Load Balancing Middleware for Distributed Simulation. [doi] [paper] [slides] [BibTeX]
    In Springer LNCS Proceedings: Frontiers of High Performance Computing and Networking - ISPA 2006 Workshops
    Sorrento, Italy, December, 2006. ISBN 978-3-540-49860-5


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    Exploring the Effects of Hyper-threading on Parallel Simulation (Poster and Work in Progress Session). [doi] [paper] [BibTeX]
    Proceedings of the 10-th ACM/IEEE International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2006).
    Torremolinos, Malaga, Spain, October 2-6, 2006. ISBN 0-7695-2697-7


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    Proximity Detection in Distributed Simulation of Wireless Mobile Systems. [doi] [paper] [slides] [BibTeX]
    Proceedings of the 9-th ACM/IEEE International Symposium on Modeling, Analysis and Simulation of Wireless and Mobile Systems (MSWiM 2006).
    Torremolinos, Malaga, Spain, October 2-6, 2006. ISBN 1-59593-477-4


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    Analysis of High Performance Communication and Computation Solutions for Parallel and Distributed Simulation. [doi] [paper] [paper] [BibTeX]
    Springer LNCS Proceedings of the 2005 International Conference on High Performance Computing and Communications (HPCC'05).
    Capri-Sorrento, Italy, September, 2005. ISBN 3-540-29031-1


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    Scalable and Efficient Parallel and Distributed Simulation of Complex, Dynamic and Mobile Systems. [doi] [paper] [slides] [BibTeX]
    Proceedings of the IEEE FIRB-Perf Workshop on Techniques Methodologies and Tools for Performance Evaluation of Complex Systems (Perf 2005).
    Torino, Italy, September, 2005. ISBN 0-7695-2447-8


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    Concurrent Replication of Parallel and Distributed Simulations. [doi] [paper] [slides] [BibTeX]
    Proceedings of the 19th ACM/IEEE/SCS Workshop on Principles of Advanced and Distributed Simulation (PADS'05).
    Monterey, CA, USA, June 1-3, 2005. ISBN 0-7695-2383-8


  • Ludovico Gardenghi, Sandro Pifferi, Gabriele D'Angelo, Luciano Bononi.
    Design and Simulation of a Migration-based Architecture for Massively Populated Internet Games. [doi] [paper] [paper] [slides] [BibTeX]
    Proceedings of the first IEEE International Workshop on Networking Issues in Multimedia Entertainment (NIME'04) (GLOBECOM 2004 Satellite Workshop).
    Dallas, TX, USA, November 29, 2004. ISBN 0-7803-8798-8


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    ARTÌS: a Parallel and Distributed Simulation Middleware for Performance Evaluation. [doi] [paper] [BibTeX]
    Proceedings of the 19-th International Symposium on Computer and Information Sciences (ISCIS 2004).
    Lecture Notes in Computer Science, vol. 3280, pp. 627-637, Springer, 2004.
    Kemer-Antalya, Turkey, October 27-29, 2004. ISBN 3-540-23526-4


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    A New Adaptive Middleware for Parallel and Distributed Simulation of Dynamically Interacting Systems. [doi] [paper] [BibTeX]
    Proceedings of the 8-th IEEE International Symposium on Distributed Simulation and Real Time Applications (DS-RT 2004).
    Budapest, Hungary, October 21-23, 2004. ISBN 0-7695-2232-7


  • Luciano Bononi, Michele Bracuto, Gabriele D'Angelo, Lorenzo Donatiello.
    Performance Analysis of a Parallel and Distributed Framework for Large Scale Wireless Systems' Simulation. [doi] [paper] [slides] [animations] [BibTeX]
    Proceedings of the 7-th ACM/IEEE International Symposium on Modeling, Analysis and Simulation of Wireless and Mobile Systems (MSWiM 2004).
    Venice, Italy, October 4-6, 2004. ISBN 1-58113-953-5


  • Gabriele D'Angelo.
    Adaptive Middleware for Distributed Simulation of Massive Ad-hoc Networks. [paper] [poster]
    8th CaberNet Radicals Workshop, Ajaccio, Corsica, 5th - 8th October 2003.


  • Luciano Bononi, Gabriele D'Angelo.
    A Novel Approach for Distributed Simulation of Wireless Mobile Systems. [doi] [paper] [BibTeX]
    Proceedings of IFIP-TC6 8-th International Conference on Personal Wireless Communications (PWC'03).
    Lecture Notes in Computer Science, vol. 2775, pp. 829-834, Springer, 2003.
    Venice, Italy, September 2003. ISBN 3-540-20123-8


  • Luciano Bononi, Gabriele D'Angelo, Lorenzo Donatiello.
    HLA-based Adaptive Distributed Simulation of Wireless Mobile Systems. [doi] [paper] [draft] [BibTeX]
    Proceedings of the 17th ACM/IEEE/SCS Workshop on Parallel and Distributed Simulation (PADS '03), pp. 40, IEEE Computer Society.
    San Diego, CA, USA, 2003. ISBN 0-7695-1970-9


Conferenze italiane

  • Gabriele D'Angelo.
    Parallel and Distributed Simulation: Five W’s (and One H). [abstract] [slides]
    Giornata di Studi MIMOS sulla Simulazione Distribuita, Università di Roma Tor Vergata, 2011.


  • Luciano Bononi and Gabriele D'Angelo.
    Dynamic host allocation for HLA-based distributed simulation of mobile ad-hoc networks.
    Italian Society for Computer Simulation (ISCS), 2002.


  • Gabriele D'Angelo, Michele Bracuto, Lorenzo Donatiello.
    Design ed implementazione di un middleware adattivo per la simulazione parallela e distribuita. [BibTeX]
    Italian Society for Computer Simulation (ISCS), 2003. ISBN 88-7146-701-9


Technical Report

  • Moreno Marzolla, Stefano Ferretti, Gabriele D'Angelo.
    Dynamic Scalability for Next Generation Gaming Infrastructures. [paper]
    Technical Report UBLCS-2010-12, Bologna, 2010


  • Giovanni Rossi, Stefano Ferretti, Gabriele D'Angelo.
    Equilibrium Selection via Strategy Restriction in Multi-Stage Congestion Games for Real-time Streaming. [paper]
    Technical Report UBLCS-2009-11, Bologna, 2009


  • Gabriele D'Angelo.
    ARTÌS: Design and Implementation of an Adaptive Middleware for Parallel and Distributed Simulation (Ph.D. Thesis). [paper]
    Technical Report UBLCS-05-1, Bologna, 2005


  • Ludovico Gardenghi, Sandro Pifferi, Gabriele D'Angelo.
    Design and evaluation of a migration-based architecture for massively populated Internet Games. [paper]
    Technical Report UBLCS-04-2, Bologna, 2004




Articoli di divulgazione

Bibliografia: DBLP


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