IEEE/ACM
DS-RT 2009
Call for
Papers
DS-RT is intended to provide
an international forum for the discussion and presentation of original
ideas, recent results and achievements by researchers, students, and
systems developers on issues and challenges related to distributed simulation
and real time applications.
Authors are encouraged to
submit both theoretical and practical results of significance. Demonstration
of new tools/applications is very desirable.
The scope of the symposium
includes, but is not limited to:
- Paradigms, Methodology
and Software Architectures for Large Scale Distributed and Real-Time
Simulations (e.g. Parallel and Distributed Simulation, Multi-Agent Based
Distributed Simulation, HLA/RTI, Web and Grid based Simulation);
- Paradigms, Modeling, Architecture
and Environments for Large Scale Real-time Systems and Concurrent Systems
with Hard and Soft Real-Time Constraints;
- Non-functional Properties
of Distributed Simulation and Real-Time Systems (e.g. Dependability,
Availability, Reliability, Maintainability, Safety, Security, Trustworthiness,
QoS);
- Theoretical Foundations
of Large Scale Real-Time and Simulation Models (e.g. Event Systems,
Causality, Space-Time Models, Notions of Time, Discrete and Continuous
Systems, Simulator Coordination);
- Simulation Studies at Large
and Very Large Scale (e.g. Industrial, Commercial, Ecological and Environmental,
Societal, Power and Energy, Pervasive and Ubiquitous Computing Systems);
- Performance and Validation
of Large Scale and Distributed Simulations (e.g., Benchmarking and Analytical
Results, Empirical Studies; DIS, HLA/RTI Studies);
- Languages and Tools, Development
Environments, Data Interfaces, Network Protocols and Model Repositories
that address Very Large Simulations;
- Data Distribution Management,
Interest Management, Multi-resolution Modeling and Dead-Reckoning Mechanisms;
- Pervasive and Ubiquitous
Computing Architectures and Applications that involve Simulations and/or
adhere to Real-Time Constraints;
- Simulation based Virtual
Environments and Mixed Reality Systems (e.g. Interactive Virtual Reality,
Human Communication through Immersive Environments);
- Collaborative Virtual and
Augmented Reality, Telepresence Systems and Shared Workspaces, Shared
Interaction Spaces, Shared Object Manipulation;
- Visual Interactive Simulation
Environments (e.g., Generic Animation, Visual Interactive Modeling,
Interactive Computer Based Training and Learning; Scientific Visualization;
High-End Computer Graphics);
- Design Issues, Interaction
Designs, Human Computer Interaction Issues raised by Large Scale DS-RT
Systems;
- Media Convergence (e.g.
New Technologies, Media Theory, Real-Time considerations of Multi Modality,
etc.);
- Innovative Styles of Interactions
with Large Scale DS-RT Systems (e.g. Implicit, Situative and Attentive
Interaction, Tangible Interaction, Embedded Interaction, etc.);
- Environmental and Emerging
Simulation Challenges (e.g. Growth of Human Population, Climate Change,
CO2, Health Care, Ecosystems, Sustainable Development, Water and Energy
Supply, Human Mobility, Air Traffic, World Stock Markets, Food Supply
Chains, Megacities, Global Wireless Communication, Privacy Preserving
Access, etc.).
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