In addition to the technical
papers, DS-RT 2006 program includes two distinguished Keynote Speakers
Monday,
October 2nd 2006, 9.00 - 10.00 am:
"The
Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications"
Prof. Steve Benford,
School of Computer Science and IT, University of Nottingham, UK
(Keynote Information, Bio Information)
Tuesday,
October 3rd, 2006, 9.00
- 10.00 am:
"Multi-Level
Modeling and Simulation in Systems Biology - Promises and Challenges"
Prof. Adelinde M. Uhrmacher,
Institute of Computer Science, University of Rostock, Germany
(Keynote information, Bio Information)
Keynote
Information
"The
Distinctive Challenges of Pervasive Games as Distributed Real-Time Applications"
Prof. Steve Benford,
School of Computer Science and IT, University of Nottingham, UK
Abstract: Pervasive
games are an emerging form of distributed real-time application that
extend computer gaming out into the real world. From the city streets
to the remote wilderness, players with mobile computing devices move
through the world, sensors capture information about their current context,
including their location, and this is used to deliver a gaming experience
that adapts to where they are, what they are doing, and even how they
are feeling. Players becomes unchained from their consoles and experience
a game that is interwoven with the real world and that is potentially
available at any place and any time. Pervasive Games raise significant
new challenges for the designers of distributed real-time applications,
many of which arise from the distinctive characteristics of the underlying
fabric of sensing and wireless communications technologies that constitute
the ubiquitous computing infrastructure.
Drawing on a series of recent collaborations with artists to develop,
tour and study pervasive games, I will articulate these distinctive
design challenges, exploring issues such as support for location-based
play, revealing the nature of the ubiquitous infrastructure to designers,
and adapting long-term persistent games with patterns of daily life.
Bio: Steve Benford
is the Professor of Collaborative Computing at the University of Nottingham
where he founded the Mixed Reality Laboratory, a dedicated studio facility
where computer scientists, psychologists, sociologists, engineers, architects
and artists collaborate to explore the potential of ubiquitous, mobile
and mixed reality technologies to shape everyday life. He has also been
a member of the EPSRC-funded Equator project (www.equator.ac.uk) and
is currently the Scientific Manager of the European Integrated Project
on Pervasive Gaming (www.pervasive-gaming.org). In its broadest terms,
his research addresses the design of new technologies to support rich
social interaction. In the late eighties, he was mainly focused on distributed
systems support for group communications. The nineties saw him working
on collaborative virtual environments, with a growing interest in entertainment
applications, including collaborating with artists groups to create
live performance works such as the NOW'96 Poetry Slam (1996), the Out
of This World inhabited television show (1998) and the touring performance
Desert Rain (1998). More recently, he has worked with mobile technologies,
continuing his collaborations with artists such as Blast Theory to create
a series of performances and games including Can You See Me Now? (2000),
Uncle Roy All Around You (2003), Savannah (2004) and Day of the Figurines
(2005). Ethnographic studies of these experiences have yielded new insights
in interaction design and supporting toolkits and frameworks, contributing
to over 250 published works at venues such as CHI, Multimedia, Ubicomp
and SIGGRAPH. He was a recipient of the 2003 Prix Ars Electronica Golden
Nica for Interactive Art and was BAFTA nominated in 2000, 2002 and 2005.
"Multi-Level
Modeling and Simulation in Systems Biology - Promises and Challenges"
Prof. Adelinde M. Uhrmacher,
Institute of Computer Science, University of Rostock, Germany
Abstract: Systems
Biology is aimed at analyzing the behavior and interrelationships of
biological systems and is characterized by combining experimentation,
theory, and computation. Multi-level models describe systems at different
levels of organization and abstraction. To apply them in systems biology
implies typically that concentration changes as well as the discrete
behavior of single entities and their interactions need to be taken
into account in modeling and simulation. A variety of approaches have
been developed offering specific perspectives on cellular systems in
modeling and simulation. We will explore how far multi-level aspects
are already supported and identify challenges yet to be met.
Bio: Adelinde M. Uhrmacher
is head of the Modeling and Simulation Group, being part of the Institute
of Computer Science at the University of Rostock, Germany. Her research
interests are in modeling and simulation methodologies, including parallel,
distributed and agent-based approaches, multi-level modeling and simulation,
and biological applications. From 2000-2006 she has been Editor-in-Chief
of the SIMULATION - Transactions of the SCS and she is on the Editorial
Board of Transactions on Computational Systems Biology. Email: lin@informatik.uni-rostock.de.
Webpage: http://wwwmosi.informatik.uni-rostock.de.