DS-RT 2005

Call for Papers

DS-RT is intended to provide an international forum for the discussion and presentation of original ideas, recent results and achievements by researchers, students, and systems developers on issues and challenges related to distributed simulation and real time applications.
Authors are encouraged to submit both theoretical and practical results of significance.
Demonstration of new tools/applications is very desirable.

The scope of the symposium includes, but is not limited to:

  • Collaborative Virtual Environments, e.g. interactive Virtual Reality, human communication through immersive environments, shared object manipulation;
  • Multi-modal collaborative systems, e.g. collaborative future workspaces, psychological issues of collaborative VR;
  • Interactive Simulation in Entertainment and Games;
  • Applications of Distributed Simulation, e.g., Real Time, large distributed simulation systems;
  • Agent Based Distributed Simulation, e.g., multi-agent based simulation, parallel and distibuted simulation of multi-agent systems;
  • Real-Time application modeling for QoS evaluation;
  • Algorithms and Studies relating to existing protocols, e.g., HLA, DIS, event synchronization, network time protocols;
  • Data Distribution Management, Interest Management, Multi-resolution modeling and Dead-Reckoning Mechanisms;
  • Current Critical Design Issues, e.g.: causality, simultaneous events, zero look-ahead, compensation for slower than real time;
  • Methodology for Distributed and Parallel Simulation;
  • Approaches to interoperation of COTS simulation modeling packages;
  • Interface Definition, Communication, Management, Security;
  • Performance of Distributed Simulation, e.g., benchmark, theoretical, empirical, and HLA/RTI studies;
  • Visual Interactive Simulation, e.g., generic animation, visual interactive modeling, interactive computer based learning;
  • Animating Language Tools, Visualization Tools for Computational Processes under Simulation;
  • Modeling and Simulation Environments for Real Time Concurrent Systems;
  • Influence of Network-Centric Systems, e.g., Java, and DCOM;
  • Network support for distributed simulation and real-time systems e.g., QoS requirements, multicast for distributed/real-time simulation;
  • Applications of Web-Based Simulation, e.g. Modeling Global Internet;
  • Integration of Distributed Simulation and HLA with Web Technologies;
  • Large Scale Distributed Simulation on the Grid;
  • Software Design Patterns and Real-Time Simulation Environments
  • Reproducing the face-to-face meeting through communication technology - e.g. immersive CVE, video conferencing, video reconstruction

Go to the Submission Guidelines.