DS-RT
2005
Call
for Papers
DS-RT is intended to provide an
international forum for the discussion and presentation of original
ideas, recent results and achievements by researchers, students, and
systems developers on issues and challenges related to distributed simulation
and real time applications.
Authors are encouraged to submit both theoretical and practical results
of significance.
Demonstration of new tools/applications is very desirable.
The scope of the symposium includes,
but is not limited to:
- Collaborative Virtual
Environments, e.g. interactive Virtual Reality, human communication
through immersive environments, shared object manipulation;
- Multi-modal collaborative
systems, e.g. collaborative future workspaces, psychological issues
of collaborative VR;
- Interactive Simulation
in Entertainment and Games;
- Applications of Distributed
Simulation, e.g., Real Time, large distributed simulation systems;
- Agent Based Distributed
Simulation, e.g., multi-agent based simulation, parallel and distibuted
simulation of multi-agent systems;
- Real-Time application
modeling for QoS evaluation;
- Algorithms and Studies
relating to existing protocols, e.g., HLA, DIS, event synchronization,
network time protocols;
- Data Distribution Management,
Interest Management, Multi-resolution modeling and Dead-Reckoning
Mechanisms;
- Current Critical Design
Issues, e.g.: causality, simultaneous events, zero look-ahead, compensation
for slower than real time;
- Methodology for Distributed
and Parallel Simulation;
- Approaches to interoperation
of COTS simulation modeling packages;
- Interface Definition,
Communication, Management, Security;
- Performance of Distributed
Simulation, e.g., benchmark, theoretical, empirical, and HLA/RTI studies;
- Visual Interactive Simulation,
e.g., generic animation, visual interactive modeling, interactive
computer based learning;
- Animating Language Tools,
Visualization Tools for Computational Processes under Simulation;
- Modeling and Simulation
Environments for Real Time Concurrent Systems;
- Influence of Network-Centric
Systems, e.g., Java, and DCOM;
- Network support for
distributed simulation and real-time systems e.g., QoS requirements,
multicast for distributed/real-time simulation;
- Applications of Web-Based
Simulation, e.g. Modeling Global Internet;
- Integration of Distributed
Simulation and HLA with Web Technologies;
- Large Scale Distributed
Simulation on the Grid;
- Software Design Patterns
and Real-Time Simulation Environments
- Reproducing the face-to-face
meeting through communication technology - e.g. immersive CVE, video
conferencing, video reconstruction
Go to the Submission
Guidelines.
|